Kronos: Difference between revisions
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| process = 65nm (Both dies) | | process = 65nm (Both dies) | ||
| package = Flip-chip BGA1017 | | package = Flip-chip BGA1017 | ||
| predecessor = [[ | | predecessor = [[Zeus]] | ||
| successor = [[ | | successor = [[Valhalla]] | ||
}} | }} | ||
'''Kronos''' is a 65nm [[GPU]] used in the [[Xbox 360]]. It is the successor to [[ | '''Kronos''' is a 65nm [[GPU]] used in the [[Xbox 360]]. It is the successor to [[Zeus]] and has the '''C23''' design. No significant changes were made to the GPU. The [[eDRAM]] process was shrunk to 65nm. Kronos has proven to be the most reliable GPU. | ||
== Specifications == | == Specifications == | ||
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== Details == | == Details == | ||
* Part Number: X820894 | * Part Number: X820894 |
Revision as of 11:07, 19 January 2023
Part Number | X820894 |
---|---|
Introduced | Late 2009 |
Designed By | ATi Microsoft NEC (eDRAM) |
Codename | Gunga |
Type | GPU |
Used In | Jasper (Only in July 2009) Tonasket |
Clock Speed | 500MHz |
Memory | 10MB eDRAM |
Process | 65nm (Both dies) |
Package | Flip-chip BGA1017 |
Predecessor | Zeus |
Successor | Valhalla |
Kronos is a 65nm GPU used in the Xbox 360. It is the successor to Zeus and has the C23 design. No significant changes were made to the GPU. The eDRAM process was shrunk to 65nm. Kronos has proven to be the most reliable GPU.
Specifications
GPU
- 500Mhz clock speed
- 48 floating-point vector processors divided into 3 dynamically scheduled SIMD groups (16 each)
- Unified shader architecture
- 16 texture addressing units
- 16 texture filtering units
- 8 pixel rendering pipelines
- Direct access to CPU L2 cache
- 65nm process
eDRAM
- 10MB 256GB/s eDRAM
- Contains logic for:
- 4-sample anti-aliasing
- Alpha compositing
- Color
- Z/stencil buffering
- 65nm process
Details
- Part Number: X820894
- Foundries:
- Korea Foundry
- Taiwan Foundry