Errors: Difference between revisions

From XenonLibrary
Jump to navigation Jump to search
No edit summary
No edit summary
Line 74: Line 74:


== Database ==
== Database ==
{{Main|Error Database}}
See the [[Error Database]] to look up the error code retrieved using the above method.


{{Debug and Repair}}
{{Debug and Repair}}

Revision as of 17:23, 5 January 2023

When errors occur on the Xbox 360, the Ring of Light on the RF Board can be used to determine the fault.

Failure Mode

The nature of the failure can be determined by observing the red light lit on the front of the console. In order to get the exact error code, see Error Code Identification.

Xbox 360 (Original)

On the Original Xbox 360, the outer segments of the Ring of Light flash red to indicate the failure mode.

Front Panel
(Flashing)
Failure Mode
RROD AV.png AV Not Connected (Does not appear on HDMI consoles)
RROD Thermal.png Thermal Overload
RROD Core.png Core Digital/System Component Failure
RROD UEM.png Universal Error Message (UEM) On Screen

Xbox 360 S and E

On the Xbox 360 S and Xbox 360 E, the outer segments of the Ring of Light can no longer turn red. Instead, the failure mode is indicated by either a solid red or flashing red power LED.

Front Panel Failure Mode
RDOD Solid.png Solid:
Core Digital/System Component Failure
Universal Error Message (UEM) On Screen
RDOD Flashing.png Flashing:
Thermal Overload

Identification

In addition to the nature of the failure, the console also generates a Secondary Error Code which can be viewed on the front panel Ring of Light.

Instructions

Once the console enters a Failure Mode and the red lights are displayed, the error code can be accessed via the following procedure. Be sure to reference the table below to reliably determine each value of the error code.

  1. While holding sync, press the eject button once. The first value of the error code is displayed.
  2. Continuing to hold sync, press the eject button again. The second value of the error code is displayed.
  3. Keep holding sync and press the eject button a third time. The third value of the error code is displayed.
  4. While still holding sync, press the eject button a fourth time. The fourth and final value of the error code is displayed.
  5. Holding sync and pressing the eject button a fifth time causes display to return to the Failure Mode.
Notes
  • The value of the code may not change between presses. For example, if the code is 0001, then 0, 0, 0, 1 will be displayed. It is important to take note of the value on every eject button press.
  • Confirming that the error code sequence exits back to the Failure Mode with the fifth press of eject while holding sync is useful to confirm all 4 values of the error code have been retrieved.

Xbox 360 (Original)

When retrieving the error code using the procedure above, the values are displayed by the outer segments of the Ring of Light rapidly flashing red.

Front Panel
(Flashing)
RROD 4.png RROD 1.png RROD 2.png RROD 3.png
Value 0 1 2 3

Xbox 360 S

When retrieving the error code using the procedure above, the values are displayed by the outer segments of the Ring of Light rapidly flashing green, as the outer segments can no longer turn red.

Front Panel
(Flashing)
RDOD 4.png RDOD 1.png RDOD 2.png RDOD 3.png
Value 0 1 2 3

Xbox 360 E

The outer ring of the Ring of Light on the Xbox 360 E can no longer light up in segments. When retrieving the error code using the procedure above, the values are displayed via the number of blinks. For example, if the ring blinks 2 times, and then pauses, and then blinks 2 times again, the value is 2.

Front Panel
(Flashing)
RDOD E.png
1 blink
RDOD E.png
2 blinks
RDOD E.png
3 blinks
RDOD E.png
4 blinks
Value 1 2 3 0

Database

See the Error Database to look up the error code retrieved using the above method.